/*
 * This file is part of aion-emu <aion-emu.com>.
 *
 *  aion-emu is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  aion-emu is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with aion-emu.  If not, see <http://www.gnu.org/licenses/>.
 */
package com.aionengine.gameserver.model;

/**
 * @author Luno modified by Wakizashi (CHEST)
 */
public enum CreatureType {
    NULL(-1),
    /**
     * These are regular monsters
     */
    ATTACKABLE(0),
    /**
     * These are Peace npc
     */
    PEACE(2),
    /**
     * These are monsters that are pre-aggressive
     */
    AGGRESSIVE(8),
    // unk
    INVULNERABLE(10),
    /**
     * These are non attackable NPCs
     */
    FRIEND(38),

    SUPPORT(54);

    private int someClientSideId;

    private CreatureType(int id) {
        this.someClientSideId = id;
    }

    public int getId() {
        return someClientSideId;
    }

    public static CreatureType getCreatureType(int id) {
        for (CreatureType ct : values()) {
            if (ct.getId() == id)
                return ct;
        }
        return null;
    }
}
